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Map Name: dod_blaze_a1
Created By: Everett "Game" McLeod
File Size: 7MB
So I've always had this idea to make inferno into a dod map but never really quite knew how to do it. I worked off of emg_inferno which is an orange map based from cs 1.6's de_inferno. This map is in it's first alpha stage, so there will be some graphical bugs that of which doesn't include the map being orange.
The current set up of the map has 4 single cap flags, so think of it like coire when approaching this map and how it might end up being played. The allies spawn near A site, which is their 1st flag. The axis spawn in the same area that the Terrorists spawn in CS. The Axis 1st flag area had to be changed to make it more open as before that area consisted of alley ways. There is no mid alley, but there is a B site which has one flag, and the Side alley which has another. Side alley seemed perfect for a dod route as there is an apartments that runs along side it and a bridge for the axis to peak, and a window loft for the allies to peak. I think most people will find the side alley to be the most intruiging aspect of this map, and B site is more straight forward.
I believe the set up will go as follows. Heavies and a Sniper or Rifle will run Side alley, and 2 rifles and another rifle or sniper will run B Site. Of course, strategies are always up to the teams, but this seems like the most logical set up at this point.
I wanted to release this map to give people an idea of what is to come and to help me flesh out the map. I am really looking for feedback regarding how it plays, how it could be better and what you think of the flag placement. Should the flag placement remain as 4 single caps? Or should a double cap be introduced? I would also like to know how initials work out, and if one side has more of an advantage than the other?
I would also like to encourage people to 12 man this map to see how it fairs 6v6. Since I've never scrimmed an orange map before, I won't expect anyone to also, but I will put this on the fragdods comp mod pub server to see how it plays.
Notes:
- Both sides have 1 route into B site
- Both sides have one protected route into apartments and one open route
- 4 single flag caps
- Takes about 11 seconds to peak Side alley as Allies
- Takes about 9-10 seconds to peak Side alley as Axis
- Takes 13-15 seconds as Allies and Axis to peak into B Site
- Takes another 12 seconds to get from B site to each teams 1st flag.